Game Development · 2020
An arcade run-and-gun fused with endless-runner flow — crisp input, legible silhouettes, and a combo score that drives the pace.
Tools: Unity 2020 LTS, C#, FMOD (or Unity Audio), Android SDK
Role: Creative Direction, Design, Engineering, Audio Direction
Out Runner mashes classic arcade run-and-gun energy with the readability and rhythm of endless runners. The focus is immediacy: crisp input, legible silhouettes, reactive music, and a scoring loop that rewards risk via combos and perfect dodges. Visual and audio direction channel late-90s console aesthetics while keeping modern mobile performance in mind.
Maintaining input responsiveness under heavy spawn waves required careful pooling and fixed-step tuning. Visual clarity at high speed demanded disciplined palette and silhouette rules. Audio-driven pacing introduced synchronization challenges across devices with variable frame times.
Vertical-slice prototype with polished run/shoot/dodge loop, combo scoring, two enemy families, and Android builds suitable for internal testing.
contact@concept1984.com